![]() The game does run fine with what I already had working, and mods downloaded from work. The message I get from SSEEdit, when I download anything besides textures, is "x active plugin has a non- existing esp". It's like there's a disconnect between NMM's Virtual Install and the game files. I've gotten a few to work by manually dropping the bsa and esp into the data folder, but many still won't work in game, especially if it's only an esp with meshes and textures. However, if I go to the game data folder and check, they either are not listed or are empty. NMM has them checked and active in the plug-in list. LOOT sees them SSEEdit sees them and says no errors and they were clean. The NMM mod folder has the mods archived, the Virtual Install folder has the esp and all related meshes, textures, etc, for the mods in it. I had auto updates for Steam/SSE, as well as for NMM. When I download a mod from Nexus, whether by NMM or manually, they no longer work. OK, have a weird issue, and as I've tried the Nexus and other forums with no real answers, maybe someone here can give me an idea.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |